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Because of this unique setup with the graphics, your tastes might just find this to be the best looking version, mine certainly do. The backgrounds as well as the zoomed in character portraits are based off the VGA version, but with a thoughtful Amiga color palette.
#THE SECRET OF MONKEY ISLAND AMIGA SKIN#
The character sprites are mostly based off the EGA palette, except the skin color is more peach on the Amiga compared to red in DOS. It's in a unique place as a port, as it copies certain elements from the original DOS EGA 16 color version, as well as the later 256 color VGA version. Here on the Amiga, LucasFilm did a stand-up job. For the few who have yet to experience the game, please don't let that scare you away from it, as it's an absolute must play for just about any system you can find it on. I still feel the game is great, just not as great as I once felt it to be. I say that to note the overall historical trend for myself. But since the game is so heavily based on humor with many one liners in the story, I seem to be getting less enjoyment out of it these days, as I don't find myself laughing as much as I once did. I've loved the game enough to where I must have played it over twenty times at this point. Unfortunately I find the game to be slowly sliding down in terms of my personal opinion as time goes on. I believe the story is intentionally written in a childish manner, and it helps to make it quite memorable. Puzzles, hard or easy, are merely there for the player to have a sense of interaction while the games story unfolds in front of them. I've always believed adventure games are not about the journey, they are about the destination. You're sent off to accomplish quests from individuals and solve various puzzles, mostly with your inventory. Gameplay wise it's your standard adventure game of the time. It would be remade several times, even for DOS a couple years after its first release, and most recently in 2009, as well as spawning four sequels. Critical acclaim followed it from launch until today. Amiga World placed it as the sixteenth of twenty in their best games of 1991. When I was getting back into the Amiga via emulation in the late 90's, Monkey Island would often times be mentioned as the cream of the crop, not just in terms of adventure games, but in terms of all Amiga games.Ĭomputer Gaming World placed the game as number nineteen in their one-hundred fifty best games of all time list, the 2nd most funniest game, LeChuck as the tenth most memorable game villain, the second most rewarding game ending, and the third most memorable game hero in Guybrush. My first deep dive into an adventure game was the 1998 X-Files game, which I fell in love with due to my love of the show. I didn't grow up playing too many adventure games, I don't believe my father was much of a fan of the Sierra titles, and thus I was not exposed to them. Interestingly for Amiga fans, the character received his first name from the file name in Deluxe Paint, "guy.brush". You play as Guybrush Threepwood, and you quite simply but passionately want to be a pirate. ^Welcome to Melee Island, do you want to be a pirate? They would gain recognition in the adventure genre with earlier games like Maniac Mansion and Loom, but it was the Secret of Monkey Island that cemented them as a contender against Sierra for the rest of the decade. LucasFilm would make games where death could only occur in extreme circumstances, where it was never too late to pick up a piece to the puzzle, where you could finally ease your paranoia of saving. Nearly every screen could contain multiple death traps, simply walking could kill you. What separated them was Sierra''s near relentlessness in attacking the person playing the game. Both having a 3rd person zoomed out perspective, and both creating primarily humor based games with plenty of 4th wall breaking thrown in. The two companies actually produced similar themed games.
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